This model and the highlighted poly flow sections was done as a teaching demo to show how to develop topology that allows for extreme expression stretching and deformation, "smart geometry" that will wrinkle and distort in predictable and functional manners based on anatomy and key expressions, and lastly to allow for heavy weighted hard skeletal surfaces, that can be primarily weighted in the rig to provide solid smooth surfaces in contrast to smoother and more malleable surfaces.
Originally shaded in Mental Ray, currently being rebuilt in RenderMan
I used this model as an exercise in geometry that deforms according to a wide range of anatomical needs and expression. This image details the progression from quad modelling through sculpt/displacement and final shading.
turnaround
Turnaround
Clay
Live demo from poly modelling through sculpt. Project is ongoing
Done as a live demo in front of a class